Monster Rancher Combat Mechanics

Unity C# / PlasticSCM
(Group Project)


Check it out on Github!

Project Description

This Unity project attempts to achieve a similar functionality to combat mechanics from the Monster Rancher series. The objective of this project for myself was to use it as a means to improve my understanding of C#, Unity, and PlasticSCM (functions similar to GitHub but with Unity compatibility).

Project Highlights

My primary role in this vertical slice of the Monster Rancher Combat mock-up was to create a counter system where there is a short time frame in which the defending opponent has a short timeframe to counter by guessing the input that was made by the attacker. The following is a snippet of the code that achieves this. You can find the full script on the Github link ("CounterSystem.cs").